• src/doors/syncdoom/d_englsh.h doomkeys.h g_game.c m_menu.c syncdoom.c

    From Rob Swindell (on Debian Linux)@VERT to Git commit to main/sbbs/master on Sat Jun 20 14:04:41 2026
    https://gitlab.synchro.net/main/sbbs/-/commit/be14b23ab29f5093f7b9fec8
    Modified Files:
    src/doors/syncdoom/d_englsh.h doomkeys.h g_game.c m_menu.c syncdoom.c xtrn/syncdoom/controls.msg
    Log Message:
    syncdoom: WASD controls, in-game chat text-entry, Ctrl-P talk alias

    Remap the terminal input to a WASD scheme: W/S move forward/back (the up/down- arrow movement keys), A/D strafe, turning stays on the left/right arrows, Space fires, E uses/opens, R toggles always-run. The run toggle moves off the literal '\' to a synthetic KEY_RUNTOGGLE, so '\' is freed and an uppercase R still reaches
    the cheat parser. Suppress the gameplay remaps while typing text (chat_on or menuactive) so space/letters enter literally, and give chat its own discrete-tap
    path in key_seen (a repeated char must register every time). Add Ctrl-P as a talk
    alias. Refresh the F1 help screen (WASD/E/R/T rows, horizontally-centered skull computed from the live patch width, explicit QUICKSAVE/QUICKLOAD), drop the parens
    that read poorly in the bitmap font, and reword the quit prompt to "quit to bbs".

    Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>

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